Recording Options
Table of contents
Origin:
Game/Engine
Target:
Frame by Frame
Description
The Recording Options message informs Frame by Frame of the different recording options available in your game/engine.
The game/engine should send it to Frame by Frame in the following situations:
- When first connecting to Frame by Frame.
- Every time the value of a recording option changes.
Format
The format is an array of RecordingOption objects:
[RecordingOption, RecordingOption, ...]
Each RecordingOption object should have the following layout:
{
"name": string,
"enabled": boolean
}
name
: Name of the recording option.enabled
: Indicates if the recording option is enabled or not.
Example Example of a full RecordingOption
message. The type
value is documented in the Network Messages section.
{
"type": 1,
"data": [
{ "name": "Colliders", "enabled": true },
{ "name": "Damage Handling", "enabled": false }
]
}